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Image class renders an image on a drawing context.
This is intended for very simple display of images:
The rendered image size in user space units will match the pixel size of the original PNG image.
The image can be transformed using standard PyCairo context calls, so you can rotate, mirror, stretch or shear the image. You can also apply a clip path prior to rendering the image, to change its shape. Transparent PNG images are supported.
Image is not derived for
Shape, so it doesn't inherit any of its methods.
It has the following methods:
Image constructor accepts a context object (similar to
Specifies an image file and a position.
|filename||string||The file path of a PNG file contianing the image.|
|position||(number, number)||A tuple of two numbers, giving the (x, y) position of the top left corner of the image.|
By default, the image will be rendered with its top left corner at
position. If user space is mirrored or rotated, it may appear differently on the page.
Sets the image scale factor.
|scale||number||The scale factor for the image|
Scales the image by a factor. For example, a factor of 2 will make the image appear twice as big on the page.
If this function is not called, a scale factor of 1 is used by default.
Renders the image.
Here is some example code that draws an image on the page. The same image is drawn twice, once at normal size and once scaled to half size. The full code can be found on github. The code assumes there is an image cat.png in the current folder:
from generativepy.drawing import make_image, setup from generativepy.color import Color from generativepy.geometry import Image ''' Draw an image ''' def draw(ctx, width, height, frame_no, frame_count): setup(ctx, width, height, width=500, background=Color(0.8)) Image(ctx).of_file_position('cat.png', (50, 50)).paint() Image(ctx).of_file_position('cat.png', (300, 50)).scale(0.5).paint() make_image("/tmp/geometry-image.png", draw, 400, 200)
Here is the result:
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