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A state machine for a non-regular language
Amount of RAM
Assembly language
Basic rules
Cache memory
Change control
Chronometers
Clock speed
Code structure
Comments and layout
Compilers
Computer architecture
Converting hexadecimal
Creating robust programs
Difference engine
Example - SQL injection
Exploits and defences
Finite state machines
Functional programming
Functional programming - what are functions?
Globals and side effects
Hub
Machine code
Maintainable code
Malicious attacks
Memory and storage
Motives
Naming items
Number of cores
Performance
Processor type
Programming languages
Programming paradigms
Regular languages
Security concepts
Switch
Systems architecture
Von Neumann architecture
What is a computer
Writing code
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